Roleplaying with Children – How it went

We’ve played three sessions of a home-brew Fairy roleplaying game that I put together for my children. It has gone really well…

Read more of this post

Roleplaying with Children – Getting Started

It’s a question some gaming parents dread “Dad can you teach us roleplaying?” Roleplaying is a pretty natural activity for children, they play pretend all the time and their world seems to know no bounds. However they don’t like limits and tend to make up rules as they go along.

So what did I do when my children asked me about my favourite hobby? I said, “Yes” and we’ve had a ball.

Read more of this post

Rolemaster Playtest Part 2

A quick post that summarizes my thoughts on the Rolemaster Public Playtest.

Read more of this post

Roll on the Playtest Table – Rolemaster Public Playtest

The Rolemaster Public playtest is underway, you can register over at the Iron Crown forums and download the files yourself if you like. Character Law and Spell Law were released on 28th September, and Arms Law was released on 16th October.

I’ve had a quick read through of Character Law and here are my thoughts…

Read more of this post

Sometimes just let them choose…

Well our Basic Roleplaying campaign ground to a halt went on hiatus due to a bit of GM burnout, along with the campaign not progressing in the direction I’d hoped. I just didn’t have an answer for the ‘where to from here?’ question for the characters.

Read more of this post

Forbidden Island is Forbidden

Forbidden IslandWell that’s not quite true. Forbidden Island is a co-operative board game where up to four players try to recover four artifacts from a sinking island and escape with their lives.

I should also mention that it is heaps of fun. You can find the trailer here.

It was also a bit of a gaming departure for me…

Read more of this post

Roleplaying: Characterization is Risky Business.

Why is characterization hard? Well, ‘cos we are people, and no person is just one thing. However in RPG land I’ve noticed that some people treat their characters as a set of tactical skills and their characterization is basically banter with the group.

There are a number of things that can encourage an emphasis on tactical play over actually role-playing:

Read more of this post

Kiln People – Random Thoughts

I finally picked up Kiln People after seeing it in the stores for a while. I don’t really know why it took me so long to give it a crack; I like David Brin’s Uplift series, I like science fiction, but just haven’t been buying as many books lately.

How was it?

The odds were against it from the start; I felt the central premise was cheesy, but more importantly the last book I read was “The Demolished Man” by Alfred Bester.

TL:DR – I was being a dick. Kiln People was great.

Read more of this post

The Problem with Paranoia………….is Paranoia!

Paranoia 2nd Edition CoverThe problem with Paranoia is not really Paranoia, but what people think Paranoia is.

What is Paranoia:

  1. A darkly satirical game of intrigue, bureaucratic nonsense, and building despair as you find out that nothing in Alpha Complex is what you believe.
  2. A slapstick killfest where you are supposed to be the last one standing at the end of the briefing.
  3. A game that you haven’t played, but are sick of hearing about. People have been boring you to tears describing how they love/loathe it. Read more of this post

Group dynamics, expectations and whatevs

Every group has their own expectations about ‘the right way’ to play, over time the group dynamics and way games are played solidify into strong beliefs and values. I’ve been reading rpg.net and there are often forum posts about bad players/bad games/bad campaigns and bad roleplaying. In most of these cases the bad situation is due to a conflict in these unspoken, unconscious beliefs and expectations.

Read more of this post

Follow

Get every new post delivered to your Inbox.

Join 78 other followers