Some days Fate (yes fate gets a capital F because in this case Fate is a noun, Fate is also a fucker) is against you. You have a character who has been made to be good at something and the dice decide to test your mettle. That night your character sucks at everything you try, it goes beyond a joke and you stop having fun.
Enter a house rule….
Fate points allow the character to shift game reality a little, most of the time this is used to offset shitty luck. Each player starts with a pool of 3 fate points that is renewed at the start of each game session. These
Points can be spent to alter game reality in the players favour in the following ways:
- 1 point can be spent to re-roll any dice roll made by the player. Points cannot be used to force any of the other players to re-roll.
- 1 point can be spent to change a fumble to a normal failure or a critical success against the player’s character to a normal success.
- 1 Point can be spent to stabilise an unconscious or dying character as if first aid had been performed on them.
- Any fate points that are unspent at the end of a session do not roll over to the next session and extra fate points cannot be purchased with experience.