I’ve looked at the skills in several different ways:
- Skills that easily translate over from Paranoia to Basic Roleplaying.
- Skills that translate with a little adjustment.
- Weapon/Combat Skills.
- Treasonous Skills.
- Basic Roleplaying skills that don’t exist in Paranoia (more…)
I made an interesting discovery when putting up my Chivalry and Sorcery House Rules; the WordPress.com visual editor doesn’t do tables. I’m not complaining, it’s free. (more…)
Well, I guess we’ll start by going through the character creation steps in the big gold, Basic Roleplaying rulebook (pages 22-23) and mention changes as they happen. (more…)
I’ve always wanted to run a Paranoia campaign. I have the second edition, but found that the preconceptions around the system and setting have worked against anything other than one-off games. Basically the players are so keyed up to kill each other off that we don’t get to explore any of the slow building treachery, bureaucratic nightmares, successful treasonous plots and all that fun stuff.
Chaosium’s Basic Roleplaying is the system that has powered most of their games, Call of Cthulhu probably being the most well known, with Runequest and Elric/Stormbringer tied for second place.
I love this game and own several versions including: Basic Roleplaying, Nephilim, Elric and Call of Cthulhu.
Rolemaster was the second game I played for any length of time. A simple core mechanic with up to a gazillion optional rules. We had a blast, found the tables fun and spent countless hours poring over our character sheets choosing skills and spells. (more…)
I’ve added a page to act as a
dumping ground, um, make some downloads and info easier to find.