I love roleplaying supplements that have a real solidity about them. Mythic Iceland is a game world with colour and vibrancy, with lore and history driving themes that anchor your character firmly into a story, and giving them a place in the world so to speak. My only issue with it is the ugly, ugly character sheet. So I made a new one…
Converting the Mutant Powers from Paranoia has been more difficult and time-consuming than I anticipated. I’ve decided to use the psychic powers from Basic Roleplaying, with a few changes of course.
I’ve looked at the skills in several different ways:
- Skills that easily translate over from Paranoia to Basic Roleplaying.
- Skills that translate with a little adjustment.
- Weapon/Combat Skills.
- Treasonous Skills.
- Basic Roleplaying skills that don’t exist in Paranoia (more…)
Well, I guess we’ll start by going through the character creation steps in the big gold, Basic Roleplaying rulebook (pages 22-23) and mention changes as they happen. (more…)
I’ve always wanted to run a Paranoia campaign. I have the second edition, but found that the preconceptions around the system and setting have worked against anything other than one-off games. Basically the players are so keyed up to kill each other off that we don’t get to explore any of the slow building treachery, bureaucratic nightmares, successful treasonous plots and all that fun stuff.
Chaosium’s Basic Roleplaying is the system that has powered most of their games, Call of Cthulhu probably being the most well known, with Runequest and Elric/Stormbringer tied for second place.
I love this game and own several versions including: Basic Roleplaying, Nephilim, Elric and Call of Cthulhu.