I don’t need a push to read more; books are my drug of choice, well after coffee that is. When a co-worker approached me about a reading challenge I pooh-poohed the idea. I mean I read heaps. Then I thought about what I was reading.
My family got me Forbidden Desert for Christmas this year. At first look I thought it was just Forbidden Island with a facelift. It does follow the same theme; the goal is to explore a desert and find parts to an ancient flying machine so you can escape the storm. However there are a number of important differences that come out in play.
TL:DR It’s very hard and very fun; with a number of improvements over its predecessor.
It’s a question some gaming parents dread “Dad can you teach us roleplaying?” Roleplaying is a pretty natural activity for children, they play pretend all the time and their world seems to know no bounds. However they don’t like limits and tend to make up rules as they go along.
So what did I do when my children asked me about my favourite hobby? I said, “Yes” and we’ve had a ball.
A quick post that summarizes my thoughts on the Rolemaster Public Playtest.
The Rolemaster Public playtest is underway, you can register over at the Iron Crown forums and download the files yourself if you like. Character Law and Spell Law were released on 28th September, and Arms Law was released on 16th October.
I’ve had a quick read through of Character Law and here are my thoughts…
Well our Basic Roleplaying campaign
ground to a halt went on hiatus due to a bit of GM burnout, along with the campaign not progressing in the direction I’d hoped. I just didn’t have an answer for the ‘where to from here?’ question for the characters.
Well that’s not quite true. Forbidden Island is a co-operative board game where up to four players try to recover four artifacts from a sinking island and escape with their lives.
I should also mention that it is heaps of fun. You can find the trailer here.
It was also a bit of a gaming departure for me…
Why is characterization hard? Well, ‘cos we are people, and no person is just one thing. However in RPG land I’ve noticed that some people treat their characters as a set of tactical skills and their characterization is basically banter with the group.
There are a number of things that can encourage an emphasis on tactical play over actually role-playing:
I finally picked up Kiln People after seeing it in the stores for a while. I don’t really know why it took me so long to give it a crack; I like David Brin’s Uplift series, I like science fiction, but just haven’t been buying as many books lately.
How was it?
The odds were against it from the start; I felt the central premise was cheesy, but more importantly the last book I read was “The Demolished Man” by Alfred Bester.
TL:DR – I was being a dick. Kiln People was great.